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 The fast and Furious Crminals...

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IngridDin
TC Crew member



Number of posts : 51
Registration date : 2006-10-14

The fast and Furious Crminals... Empty
PostSubject: The fast and Furious Crminals...   The fast and Furious Crminals... EmptyThu Oct 19, 2006 9:55 am

Dear Friends,

The time is now to start a revolution in this game. I wanna pass to all one of my ideas and see what we can do to make it happen! The new action in the game: Illegal Streets Races : races in streets, the player must to buy a car, and use it to dispute races with other players, to gain money, respect and car power as long as get victories. If he looses, his car will losse power also. The player will be able to equips it, how the player would equip the car? First thing, this action would be a secondary in the game, the car only can get any evolution power when the player spend money, so would keep the players inside of the gangs without losing the spirit of the The Crims.. Ok, first action: buy car, independently of the respect or money of the player, it would be equal for all to get in the clandestine races, players could not be attacked inside a race, no red relation to put the player in some GA. Cars: The car could be changed by more advanced models after to acquire a certainty number of victories. After bought the car, the player could improve 4 aspects that would be car skills ,

Acceleration,
Final Speed,
Stability
Weight,

the combination of these skills would give power of the car that would make the winners of the race.

Acceleration - final weight + speed/stability

Skills would start in 0% and could evolve up to 80% Each percentile point would cost a value x, what would increased of 35% of x. The game would sale special equipments to higher up the car power, what would increased the car power to 100% Remembering that the applied special parts in 80% cars would take skills for 90%, 10% remains would have to be bought to each percentile point These special parts would cost credits.

Acceleration - Special Part = Nitro
Final Speed - Special Part = Motor of Race
Stability - Special Part = Tires and Suspetion Race
Weight - Special Part - Kit of Weight Reduction

After the car reach a 100% of performance in some of skills our certain number of victories in races, a new car would be available for a new classroom of races. Each player can have only one car, the old car can be sold by an equal value of 85% the cost of it.The new car can be acquired for free after the old one been sold. Races: The game would improve 5 different types of leagues:

Novices
Advanced
Pilots
Half - Professional
Professionals
Monsters

To get in a race, we would use the same mechanics of nightlife, the player pay to get in an illegal street, with the same skills as his car can handle it, but without knowing who is inside at that moment. Inside will happens the race, the player will be able to run one time per entrance in the league( illegal street), the races starts with the acceptance of 5 pilots(minimum) and the maximum would be 15 pilots.
After the result of the race between the pilots, automatically they are kicked of the Illegal Street, and be able to get in again after the payment tax of ingression in the league. The winner will gain money the equivalent the 10 x the value of the tax of ingression in the league for defeated pilot and a percentile point wich the player will choose where to apply. The leagues will have a protection, cars of without experience will only run in the league without experience and etcetcetc. This will prevent that more advanced cars dispute with low experience cars and always earn. We could also place a statistics of pilots that would be defined by numbers of victories and doesnt matter how many has lost thus the pilots would have that to dispute many races and to premiar the best pilot of round... I am anxious to see how u guys will take my idea and i am waiting for comments! By the way, the car can not be seen when u spy some player. Also we could launch a version 1 x 1 between cars.

Help me out crew!

Eduardo - IngridDin

[Posted: 13 Jul 2006 22:09]
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UltranSa3ek
TC Crew member



Number of posts : 78
Registration date : 2006-10-14

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PostSubject: Re: The fast and Furious Crminals...   The fast and Furious Crminals... EmptyThu Oct 19, 2006 9:55 am

i like the idea

i think also we can use that more winnings , increase charisma and maybe win some hookers too lol what a pimp hehe


i told zed7 , he will check and read the topic


nice topic

[Posted: 14 Jul 2006 16:28]
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DaveTyla
Ex TC Crew member



Number of posts : 180
Registration date : 2006-10-14

The fast and Furious Crminals... Empty
PostSubject: Re: The fast and Furious Crminals...   The fast and Furious Crminals... EmptyThu Oct 19, 2006 9:55 am

isnt this supposed to be the crims? a fictional criminal city. The cars/street racing stuff is too far complex, and out of the criminal stuff crims players are used to.

I suggest make this into a crim like mmorpg, because i think it would go well but not with TC

[Posted: 14 Jul 2006 17:30]
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pOeTaZ
TC Crew member



Number of posts : 153
Registration date : 2006-10-14

The fast and Furious Crminals... Empty
PostSubject: Re: The fast and Furious Crminals...   The fast and Furious Crminals... EmptyThu Oct 19, 2006 9:56 am

UltranSa3ek wrote:
i like the idea

i think also we can use that more winnings , increase charisma and maybe win some hookers too lol what a pimp hehe


i told zed7 , he will check and read the topic


nice topic


you just can do one thing well: THINK & GET IDEAS ABOUT HOOKERS LOOOL

[Posted: 14 Jul 2006 21:38]
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UltranSa3ek
TC Crew member



Number of posts : 78
Registration date : 2006-10-14

The fast and Furious Crminals... Empty
PostSubject: Re: The fast and Furious Crminals...   The fast and Furious Crminals... EmptyThu Oct 19, 2006 9:56 am

and ban

[Posted: 15 Jul 2006 11:03]
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